This page is created to help new players to get into the game as well as giving accurate informations about the stats of the units you face ingame.
If there is something you dont understand or feel the guide misses, you can always contact me via the contact section.
See you on the battelfield
With this update the new DLC including all its units and buildings were added. You can find them on the Usonian page.
Furthermore there were some smaller bug fixes as well as new content on the unit pages.
With this upadte there were some bigger changes to the visual appearence of the guide as well as some bigger bug fixes. Bug fixes include:
Pets now have scalings on their stats
Unused fields get hidden on the building tap
Typos and outdated information
Some bugs with links
Besides those smaller changes we got the first big new feature, which allows others to edit most of the text this page has. You can login via the contribution page. You will need an account to access the tool. For know accounts will only go to known people from the community.
If you got ideas on what would be cool to have, contact me via discord or with the form provided on the page .
Adding a interactable map (Soon)
As already metioned the maps will return but this time in a interactable version. This part is not developed by me, so I cant really say when we will be able to see it.
Optimization on Code
Besides all those new features that will be added to the public side of the page there will also be some changes to the calculations you cant see. Those should optimize the speed in which the server reacts and will reduce the time you have to wait for your page to load. The pages you will then see most change in loadingspeed will be the unit and the building page.
Besides the updates on the server there will also be improvements on the datafetcher. This will reduce the time it takes till I have fixed the programm for changes that give the programm bugs. Furthermore that information that is available will not be displayed due to it not getting fetched by the programm will be reduced significantly.
Changes that might come
Those are changes I am not sure about atm. It could be that we see those being added, but I am not sure atm if I will have the time to develop them or update them on or if they are that usefull to the page.
Open a git hub page to give others the opportunity to add new features. Most stuff would be editable by that, till this part comes I still have to optimize the code as well as put comments in, so it more understandable for others.
Atm we already got the basic guide series. A complex guide would then extend the content to things as buildorders, tacitcs, the meata and its reserves as well as the counters to those tactics.
This part is manly not clear yet due to the work I would have to put in to keep it up to date. So I will keep that for know for other content creators of the game.
As for unit counters the problem here is that as compared to other RTS games, IH doesnt really has a scissors stone paper system so its hard to find the counters to units. Still this will be something I will take a look at, but I am not sure yet if we will see it on the page.
3D model view
A 3d model view is something I would find intersting to do, but it would neither bring a big benefit nor would it be easy to do due to the work I would have to put in to get the models and set everything up so that I can use them.
Information and Stats
Information can partially be wrong, because I miss a change or because there are too many changes to fix in a day. If you find wrong or misleading information or if something is missing contact me, please.
To the stats in the guide, those are fetched automatically by a program. This does not mean I don't need to start it first so it runs, that's why can take a bit till all stats are updated on the website. Furthermore, it can be that stats are wrong, because the files got changes or because I made a mistake in the programming. If you find missing information or wrong information please contact me.
What do those "|" stand for?
The "|" symbol between two numbers is a separator. When you see it, it means the stat you looking at scales with the units or in the case of pets with the heroes level. HP and Damage are the two common things that scale. For normal units, you will see 3, and for Heroes 5.
What do the damage number mean?
The damage number represents the damage per bullet and not the DPS of the unit.
What is the supression value and how is it used ingame?
The suppression value defines the suppression a bullet gives the units its shot at. The duration of how long the suppression value of bullet stays is normally slightly longer than the reload time of the weapon. Meaning when the unit shoots his second wave the suppression of the first is lost. Sadly those numbers and information are not confirmed and don't fit perfectly with what we see ingame so we can't really say how it works in detail.
How it the effectiveness against specific armor types of a weapon and unit defined?
The files carry information itself that is classified as "good" and what is "bad" as well as no information for "ok". Each weapon got one of that information for each armor type. The effectiveness of a unit against a specific armor type is then measured from the average of all weapons against the armor types. If it is no weapon that is classified as effective or there are more or the same amount of inefficient weapons against that type, the unit loses the status. Furthermore, note that the information is not changed by the devs meaning it doesn't show its real strength against a class but more the role the devs want the units to be.
Is the building speed correct?
The building speed of units is hard to calculate because the information we see in-game is with a very high chance of by a bit. This causes us not to know the specific calculations behind the numbers in the file and in-game, so we use a variable (18) that we seem is very likely to fit. Furthermore, the building speed represents the speed of 5 engineer models. It can be increased by assigning more and decreased when the unit lost models.
Why are there weapons several times?
Due to the files not being consistent with some of their information it can happen that a weapon is used several time and sadly I cant get all of the filtered out while not removing information we would need.
Thanks to everyone, who helped me to build this website and the guide. A special thanks to...
I have been working on the guide since the release. At the beginning only to help new players and to give them a good introduction to the game. After some time the guide got more and more features and now it got even its own website as well as a fully automated datafetcher.
It is a lot of fun working on the guide and I hope you guys enjoy it and learn something from it.
If you find a mistake or got any question you can just contact me over Discord, which I prefer or via Twitter or Reddit.
Bugs & Requests
Besides the contact options above you can also use the form below to send a bug report or request a new feature.
To send the form you have to choose the topic and then fill out the boxes.