Infantry units are the cheapest units in the game and the core of the gameplay in the first minutes of the game. They are able to cap resources points, flags or crates making them the most versatile class in the game. Also, they are the only unit type that can use weapon systems.
However, infantry often only got a low amount of hit points and are not armored. Furthermore, they often lack damage against heavier armored targets.
Exosuits are as the infantry units quite versatile in their options. They can pick up crates and capture points. However, they are not able to crew weapon systems. Furthermore, they come at a higher cost.
Instead, exosuits are armored, either light or medium armor. Furthermore, most of them got significantly more health points and damage against armored targets, making them a significantly stronger unit in battles.
Mechs are the main unit of the game. They come in a great variety from lighter armored, but faster, anti infantry mechs to stronger and heavier armored mechs as the gunfords.
Generally mechs can be divided in 5 groups:
Anti infantry, which are often lighter armored and lack damage against armored targets but are great against infantry.
Anti light, which are armored lighter or medium and are focused around dealing with smaller groups of infantry and manly lighter armored mechs.
Artillery, which are the classical long range hard hitting units you know from most other games.
Mech hunter, describes mechs that are build to deal manly with mechs. They are often quite expensive and not able to get a lot of damage themselves.
Gunfords, which are the most expensive units, which are very tanky and are also able to deal a lot of damage to all unit classes. To build those you need barracks and workshops on an advanced level.
Furthermore, there is a class that can not be described by any of those attributes. Those are often special units that serve a purpose similar to the once described but do not interlay fit the criteria.
Aircraft share the same classes as the mechs. But there are two main differences. The first being that aircraft are able to go over terrain, removing some problems the mechtypes would normally struggle with. Furthermore, aircraft only have armor up to medium while having greater health points to comprehend this.
Explosive Barrels & Cars
The explosive barrel is a classic red barrel that can be seen all over many maps in the game. In practice, it sorts of works as a stationary grenade and does similar damage to buildings and units, but it's very situational. It can be shot at to explode though so try to take the chance any time you can get it. Cars and Lorries can also be found all over the map and used for cover, but and act the same way as explosive barrels. So, use with care.
The gas tank is a lot like the barrels in that it can be shot at, but it also has a much bigger blast that deals a much heavier toll on anyone who dares stay near it.
You can find weapon systems on many maps. Either they are Field Cannon, Heavy machine gun or Mortar. You can man those with infantry to get a field cannon, heavy machine gun or a mortar squad.
The destroyer cannon is a special weapon system, which can be found on one 3v3 map as well as campaign missions and challenge maps. But in contrast to the weapon systems the destroyer cannon can’t be build. Its damage is extremely high being able to one-shot infantry squads and two-shot a tier 3 bunker. It must be defended because it cannot move.
Besides Iron and Oil crates, there are also weapon crates that can drop different weapon drops, which your infantry units can pick up and use.
Drops: Medic, Flamethrowers, Grenadiers, Gunners, Machine Gunner
Weapon crates are a fundamental game element, that is very important due to its power in the early game stages. It makes keeping squads alive very important.
They are dropped by weapon crates and killed infantry squads that can be picked up by your infantry squads. Once the new weapon is picked up, the squad changes appearance and weapons. This lets you transform units on the battlefield and specialize them as and when you need them. The most cost-efficient way to use those kits it to use engineers to pick them up.
Heal crates, as with weapon crates, can be found all over the map. Infantry units can use them too completely heal received damage. They can even reinforce units. So always look to see if one is nearby if you need to patch up a unit quickly in the battlefield.
Air drops crates
Air drop crates can only be found in the Drop Zone gamemode. They will drop from time to time and picking them up gives 50 VP, meaning that picking up 10 drop grants you the win.
Auto Cast Abilities
Some abilities can be auto cast. You can activate auto cast by right clicking on the icon, afterwards it will grey-black striped. The ability will then be activated once a specific setup is aligned.
How it works:
For Annas shot, several infantry units have to stand in a row to activate the ability. Once the setup accrues the ability will be casted and shot on the targets.
Below you can see an example. The left version is activated while the right one is deactivated.
You can communicate with your teammate by using pings. There are different kinds of pings. The basic one and the more specific pings.
The basic one can be used by clicking X and clicking on the left mouse button. To use the specific once, click X and then hold the left mouse button. Afterwards drag on the symbol you want to choose..
The wheel to select the specific pings is shown on the right.
On the Way